วันพุธที่ 17 มีนาคม พ.ศ. 2553

Xbox 360 Game Review - Six Days in Fallujah


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Six Days in Fallujah makes a claim to be one of the most practical war Xbox 360 games ever made, and it is also one of the most questionable. The game has gathered so much negative press the publisher, Konami, dropped it like a time-honoured hot potato, leaving developer Atomic Games in a dicey position. If they do not get a publisher shortly, the company may stop work and the game may never see the daylight.

Six Days in Fallujah follows the real-world exploits of US forces in the 46-day battle that occurred in this central Iraqi city. The battle started on Nov seven, 2004 and lasted to December twenty-three of the same year. More than one thousand insurgents died, and 38 U.S. Infantrymen were killed. The game has taken more than 3 years to develop at a price of twenty-million, and it is not finished because of a shortage of funding and the danger that there won't be a publisher to market the game to customers.

Practical war games are nothing new, as titles like Call of Duty are among some of the most well-liked of all Xbox 360 games. The furore over Six Days in Fallujah is that it's too real. It was developed with the aid of marines that basically took part in the battle. They added their experiences, their viewpoints, their fears, as well as their names and likenesses.

Some claim this game is disrespectful to those that were killed. They call it unseemly. The furore comes from infantrymen, officials, anti-war groups, members of the U.S.

So, are you able to blame Konami for pulling out of this? Presented as a third-person shooter, Six Days in Fallujah follows the exploits of the 3rd Corps over the course of 6 days as they try to liberate the town of Fallujah of insurgents. Even though it's a war game, the brand is filed as survival horror. The nightmares of war should be apparent. Survival is the name of the game as you never can tell what risks lurk round the next corner or behind the following door.

As the genuine marines did, you'll make your way thru the traditional streets of Fallujah going door to door in pursuit of insurgents. These rebels will stop at nothing to kill you. A lot of them are resigned not to leave the town alive as they lay in wait to ambush you. You may search many houses and rooms with no success, and then when you expect it least the insurgents will surprise and attack and let's never forget the booby traps. Urban warfare is a different sort of beast. It needs patience, planning, and superb strategic strategies, all of which is outlined in the game.

Weapons include attack rifles, grenades, C4 explosives, and air strikes, which can be called in to clear a building from overhead. Explosives are used to blast holes in walls in the hope of surprising insurgents by making a surprising entrance. Courtesy of a recently designed engine, the environment is completely destructible.

This annihilation plays a vital component in the method, since you may use some for cover and even implode entire structures on the enemy. As in real life, you'll use whatever limited tools, weapons, and secrets you have at your disposal. According to Atomic Games ' president Peter Tamte, unlike the other media, the interactive nature of the computer game permits players to put themselves in pragmatic decision making processes. In this manner, players will experience war as near to first hand as possible. Pictures, books, and even stories are passive. Though they may chronicle events as exactly as practicable, you can't influence the result. He claims that such interaction gives a deeper level of understanding.

We should hope that Six Days in Fallujah unearths a publisher. This is a tale that has to be told. It's more than a game. For those that are against its release, I am able to respect that but you've got the freedom to choose not to buy or play it. Let us always remember those that died so we can live and let live.

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